South Korea is the cradle of cyber sport. At the start of the 2000s, the appearance of real-time strategy game Starcraft transformed competitive video gaming into a feature of the cultural landscape. The game’s players became real stars whom thousands of people wanted to meet. Stadiums with huge screens are used for large-scale games. Here, playing video games is a real sport that produces its own scars, traumas, and sleepless nights of training.