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Charles also recounted the whole process from the concept to the final installment. “First, we did a 3D model of the topography and spheres with our architectural modeling tool and with a simple pattern applied to the topography. Then, we worked with the museum to choose a graphic pattern and colors to match the exhibition branding and identity.”

Finally, the team at NÓS did a real-scale productions drawing. “At last, we mapped the pattern on the the street as a giant stencil.”

 

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This Is Not A Funky Desert, It’s A Street In Montreal
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