Super R-Type
This “bullet-hell” type game was the worst of the worst. This game bordered on being unfair, with hundreds of enemies and projectiles crowding your screen, making dodging impossible. Plus, the game was prone to performance issues and lagging frame rate, so that added to the fun.
But what made this game a kick in the balls was the lack of checkpoints. If you were hit, you were done. You had to be perfect every time you played it, in order to advance.